3/7/2010
Sanctum 3 Designed
I just wanted to post a quick update on the progress of Sanctum 3. I’ve been alternating between design work and technical integration to make the module compatible with Project Q, and I’m pleased to be able to report that both of those tasks are basically done now.
A lot of basic 2DA and Hak work was needed to make the new module compatible with both its previously existing custom content (including CEP 2.2), and Project Q. This was a big job, and while it had several very tedious parts to it, it turned out not to be as bad as I’d feared. The worst part was moving some of the conflicting phenotypes to new numbers, which required a lot of editing and renaming of individual files. Now that it’s done, I’ll be able to combine features from Sanctum Chapters 1-2, CEP, and Project Q.
I’ve also been working feverishly for the past month or so to complete a comprehensive design write-up for the module’s quests, areas, and custom content. With that done, I now have a clearer idea of what the scope of Sanctum 3 will be, as well as some material that I can give to collaborators. To give a hint at the scope, the current design comes out at:
- twenty-two quests
- sixty-six areas
- three companions
- five henchmen
- five romances
So barring complications, the pace of development on the saga should be ramping up substantially in the near future. I’ll keep you all posted. ![]()
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i played the first modules quite a while ago, and i’m happy to read that there’s still work done on the series. hope you’ll finish the saga one day, the beginning was truly awesome…
Comment by dointime85 — 3/9/2010 @ 2:55 am
Sweet action. I’m glad you’re still working on it this has to be my favorite NWN mod. Can’t wait till it’s done.
Comment by DeathAngel — 3/12/2010 @ 1:16 pm
BTW, the scope has now been updated to SIX henchmen - a new one has been added.
Comment by Andarian — 7/16/2010 @ 3:55 am