4/21/2008
Now THAT’s a Pegasus!
I haven’t had much time yet to get caught up on the new content being developed for NWN patch 1.69. But I discovered something today that I’m definitely going to have to incorporate into Sanctum 2:
Unicorn, Pegasus, Nightmare and Horses for HotU 1.69
To see why this has me positively drooling, take a look at this image:
These gorgeous models are adaptations of the DLA horses for NWN1 patch 1.69. And best of all, from what I can gather from reading the hak page, they’re going to be able to be made ridable!
*SPOILER WARNING* for Sanctum of the Archmage 2
So now I’m doing some serious thinking about how these could be incorporated into another update to Sanctum 2. One reason for this is that the original story (and my original plan for the module) featured the Pegasi of Mount Cassandra more prominently than the final version of the module was able to allow. In the original plan, the Pegasi served as steeds for the heroes on their quest to recruit allies for the fledgling alliance. But doing this properly would have required ridable Pegasus models, which didn’t exist for NWN1 (much less for NWN2) when I originally built the second chapter. That’s why I developed the idea of using Queen Talina’s "Wind-Walking" cloak for this purpose instead – which I think has actually worked out to be a very good alternative.
But I still have a soft spot in my heart for the idea of the loyal Pegasi of Mount Cassandra, carrying our heroes on their quest to build The Alliance against the Warlord Zomoran. So when these models and patch 1.69 become available, I’m at the very least going to add a cutscene showing the heroes actually being carried up to the peak of Mount Cassandra from the foothills. But should I redo the Wind-Walking scenes to include the pegasi as well?
4/7/2008
Sanctum 2: Bronze Award for Module of the Year, 2007!
It’s official: Sanctum of the Archmage 2: The Miracle Worker - Act I has won the Neverwinter Nights Vault’s Bronze award for NWN Module of the Year, 2007!
4/4/2008
Sanctum of the Archmage Act I, v3.0 is Now Available!
I’ve just finished uploading the v3.0 update to the "Sanctum of the Archmage" modules (both Chapter 1 and Chapter 2). Please note that ALL of the version 3.0 files (including the music hak) are required to play the update, and that the downloads for Chapter 2 are now contained in these files as well. The module specific hak files (Hak, Music and CMP) will be moved to separate hak pages as soon as these requests make their way through the Vault approval process.
I’d like to extend my sincere thanks to the Beta testers who helped me playtest the update. Your thoroughness, enthusiasm, and attention to detail were very helpful, and very much appreciated. Thank You!
I hope that you will all enjoy the new version. Let me know what you think, and if you have any problems!
Andarian
EDIT: Here’s a screenshot from the new version. It’s a little too spoilerish for the module page, but check it out if you’ve finished Chapter 1. I thought it did a good job of capturing a particular moment that you’ll probably recognize.
(WARNING: The image is rendered with the game’s "violence level" set on maximum.)
